Minggu, 31 Maret 2013

[U754.Ebook] PDF Download Righteous Dopefiend (California Series in Public Anthropology), by Philippe Bourgois, Jeffrey Schonberg

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Righteous Dopefiend (California Series in Public Anthropology), by Philippe Bourgois, Jeffrey Schonberg

This powerful study immerses the reader in the world of homelessness and drug addiction in the contemporary United States. For over a decade Philippe Bourgois and Jeff Schonberg followed a social network of two dozen heroin injectors and crack smokers on the streets of San Francisco, accompanying them as they scrambled to generate income through burglary, panhandling, recycling, and day labor. Righteous Dopefiend interweaves stunning black-and-white photographs with vivid dialogue, detailed field notes, and critical theoretical analysis. Its gripping narrative develops a cast of characters around the themes of violence, race relations, sexuality, family trauma, embodied suffering, social inequality, and power relations. The result is a dispassionate chronicle of survival, loss, caring, and hope rooted in the addicts' determination to hang on for one more day and one more "fix" through a "moral economy of sharing" that precariously balances mutual solidarity and interpersonal betrayal.

  • Sales Rank: #2526630 in Books
  • Published on: 2009-05-29
  • Ingredients: Example Ingredients
  • Original language: English
  • Number of items: 1
  • Dimensions: 1.10" h x 7.20" w x 9.50" l, 2.55 pounds
  • Binding: Hardcover
  • 392 pages

From Publishers Weekly
Starred Review. In this gritty ethnography exploring the world of San Francisco's homeless heroin addicts, Bourgois, anthropology and community medicine professor at the University of Pennsylvania, and Schonberg, a photographer and graduate student in medical anthropology, draw on a decade immersed in this subculture to eloquently elaborate on the survival techniques and intimate lives of black and white addicts who live in self-made communities and work the economic fringes for survival. The authors explore racial boundaries and crossings, love stories, family relations, parenting, histories of childhood abuse, as well as the constant work of navigating hostile police enforcement, exploitative and helpful business owners, overburdened medical services and social service bureaucracies. The book details the gruesome material toll of addiction, infection and homelessness and the risks of ongoing personal and institutional violence. Bourgois and Schonberg create a deeply nuanced picture of a population that cannot escape social reprobation, but deserves social inclusion. Schonberg's photographs capture the scars of addiction, the social bonds between romantic pairs and drug-running partners and the concerted efforts at domesticity without a domicile. The collage of case studies, field notes, personal narratives and photography is nothing short of enthralling. (June)
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

Review
“A deeply nuanced picture of a population that cannot escape social reprobation, but deserves social inclusion. . . . The collage of case studies, field notes, personal narratives and photography is nothing short of enthralling.” - Starred Review (Publishers Weekly 2009-04-13)

“Get this book and read it. . . . A hell of a story. . . . These people walk by you every day and should not remain invisible.” (San Francisco Bay Guardian 2009-08-19)

“Leaders and readers alike should pay attention to - and heed its warnings and advice. . . . Unflinching and objective. . . . Must be read - and seen.” (San Francisco Chronicle 2009-06-21)

“The authors dare you to ignore the subculture in their field notes and arresting black-and-white images, urging that our failed social systems need repairing and we cannot continue to let these outliers remain invisible.” (Utne 2009-07-01)

“Recommended.” (Choice 2010-07-08)

“One of the most original and important works of its kind. . . . A pathbreaking photo-ethnography, powerful in presentation, content and scope. . . . A must-read, [it] will rock the world of the sheltered middle class and shed new light on the pervasive structural inequalities plaguing contemporary society.” (Elijah Anderson, author of Streetwise: Race, Class, and Change in an Urban Community. Philadelphia Inquirer 2009-10-04)

“Truly remarkable book.” (Grazyna Zajdow Arena Magazine 2011-06-17)

“Powerfully candid.” (Zocalo (The Public Square Blog) 2009-06-01)

“With a combination of photographs, dialogue, field notes and critical theory, the book provides a detailed analysis of the social structure of an underground society in contemporary America.” (Roof Magazine 2009-05-01)

“This book offers as complete and disturbing a view as can be had of just how awful and intractable street life in San Francisco can get.” (San Francisco Chronicle 2009-12-10)

From the Inside Flap
"Based on over a decade of field research, Righteous Dopefiend is a searing portrait of the lives of homeless injection drug users in San Francisco and an analysis of the powerful forces that shape their lives. ...This book brings into our visual and moral field the plight of those whom we have condemned to the margins, documenting the struggle that is the condition of their daily existence and exploring the social structures that enforce their suffering." —Angela Garcia, The Pastoral Clinic: Addiction and Dispossession Along the Rio Grande

"Calling this book ethnography would be like calling The Wire a cop show: what comes roaring out of its pages is almost as visceral and devastating as spending a night in 'the hole' itself."—Mike Davis, author of Planet of Slums

"Plunge beneath the surface of America's no-man's lands. Find in the dead-end alleyways, storage lots, and overgrown embankments the terrifying but strangely ordered world of homeless heroin injectors. This book will test your cultural relativism to destruction, but along the way you will learn a great deal about destitution, about homelessness, about addiction, and about violence at all levels. These dopefiends are 'made in America'."—Paul Willis, author of Learning to Labor: How Working Class Kids Get Working Class Jobs, and co-founding editor of Ethnography

"Philippe Bourgois and Jeff Schonberg provide a riveting narrative of the daily struggles for survival of homeless people with a physical and emotional addiction to heroin. The authors' poignant account of these experiences features sophisticated analytic themes that enable them insightfully to integrate discussions of agency and moral responsibility on the part of homeless addicts with an analysis of the powerful structural forces that shape the addicts' lives. Righteous Dopefiend is a must-read."—William Julius Wilson, author of More than Just Race: Being Black and Poor in the Inner City

“Bourgois and Schonberg deliver luminous images and intimate portraits of unforgettable Dickensian characters—a host of late-modern hobos, hustlers, dumpster divers, and sweet-talking jivers—whose addiction consigns them to lives of public ignominy and private pleasures transacted under the concrete freeway overpasses of a totally indifferent San Francisco. This tough book is a must-read for all.”—Nancy Scheper-Hughes, author of Death Without Weeping

“If Pierre Bourdieu, George Orwell, and Walker Evans had met in a homeless encampment under a San Francisco highway, they could not have produced a more penetrating portrait of America's urban outcasts than Righteous Dopefiend. Fusing ethnography, photography, and social theory, Bourgois and Schonberg take the reader on the frantic roller coaster ride of daily subsistence among a clique of indigent heroin addicts. This searing anthropology of everyday violence in the underbelly of the American metropolis will challenge social scientists and public health experts, stun lay readers, and shame public officials oblivious to the social dereliction their failed policies are spawning.”—Loïc Wacquant, author of Urban Outcasts and Punishing the Poor

Most helpful customer reviews

2 of 2 people found the following review helpful.
Professional or not...
By Lobsterfrosting
I was assigned this book for my Sociology 104 class at KU. Out of the five books we were expected to read, this book was definitely top 3 (with Connected and Sidewalk, thought the other two - The Tender Cut & The Second Shift - were also eye-opening as well). Though I still have trouble with remembering what terms belong to what principles, like hegemony, my understanding of what was taught in the class was paralleled. This book is an eye opener and you don't need to understand what all of the terms mean to get a feel for the point being made here. Yes, there are a couple of chapters that express the meaning of this study in terms that are difficult to take on, especially if you are not expecting to or interested in studying sociology beyond the basics or have studied, but don't let that affect your decision when ascertaining the truth. This book is amazing and nearly riveting. I did understand the professional terms, for the most part, while I read this book (since I was knee deep in the class at the time and soaking up as much 'goody' as possible) and I would just like to say that it is worth your time.

This book focuses on a group of homeless heroine addicts (though many smoke crack and drink as well). This study/story shows a parallel of survival and social structure similar to that of 'normal' life, but, of course, with a bias of illegal dependency and the carelessness for others; the root of the human soul in some (maybe many) cases. Through a constant circus ride of highs and lows, this group of lost individuals will tear your heart out as they make blind, selfish choices, cleanse themselves of addiction and fall back into the arms of homeless hopelessness, scavenge for opportunities to make good to fix, and many other awful reasons that will hopefully deter any sane member of the human race from ever touching a drug that has been repeatedly proven as B.A.D. since 1918 (after its discovery in 1889... hm). That was a long sentence. :/

Read it, love/hate it, & pass it on...

If you do not find this review helpful, please comment as to why. Thank you!

4 of 4 people found the following review helpful.
A Wealth of Theory and Praxis in Medical Anthropology
By James Ziegler
Philippe Bourgois and Jeff Schonberg spent over twelve years in the field becoming intimately knowledgeable with the day to day lives and problems of homeless heroin addicts in this priceless ethnography. This work gives a real life look at complex social theories like biopower, habitus and symbolic violence that allows insights beyond what a student can glean from reading the works of Foucault and Bourdieu. As an added bonus, the publisher has allowed a kindle version making Righteous Dopefiend easily accessible wherever you are with great features like text-to-speech. I would still recommend picking-up a hard copy in addition to your kindle version Schonberg's striking photography which really brings the characters from along the Edgewater Boulevard to life and enriches the text.

0 of 0 people found the following review helpful.
Ethnography that's Readable
By NQ
Well written and engrossing. Considering using this for a coming Anthropology course. Easy to read and interesting. The ethnographic work is set in theory quite well, with the theory being easily understood. Often ethnographies get so highfalutin that even seasoned anthropologists struggle through. This is approachable.

In terms of the approach, I like the photographic component and the fact that the authors address the possibility of various misreadings/misuses of photographs in ethnographic works.

See all 35 customer reviews...

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Sabtu, 16 Maret 2013

[L361.Ebook] Download Bionicle Chronicles #1: Tale of the Toa, by Cathy Hapka

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Bionicle Chronicles #1: Tale of the Toa, by Cathy Hapka

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Bionicle Chronicles #1: Tale of the Toa, by Cathy Hapka

Six heroes. One Destiny.
Live the legend with a new line of books based on BIONICLE, the first-ever, best-selling LEGO action figure.

In the time before time, a great being watched over the ancient land of Mata Nui, protecting it from harm. But now a powerful entity, Makuta, has arisen, and a dark and evil shadow has fallen over the land. Just when all seems lost, six heroes emerge from the darkness.

These mighty warriors are the Toa, and they have a single destiny: Destroy Makuta and restore peace to the land. Theirs will be a difficult mission, filled with grave dangers.

The first BIONICLE CHRONICLE tells the tale of the heroes' arrival on the island and follows their difficult struggle to fulfill their destiny.

  • Sales Rank: #1031772 in Books
  • Brand: Scholastic Paperbacks
  • Published on: 2003-08-01
  • Original language: English
  • Number of items: 1
  • Dimensions: .32" h x 5.30" w x 7.78" l, .20 pounds
  • Binding: Mass Market Paperback
  • 128 pages
Features
  • Great product!

Most helpful customer reviews

16 of 16 people found the following review helpful.
Add to the fun!
By A Customer
My two boys (ages 5 and 6)are Bionicle crazy. I think we've bought enough Bionicles to keep the Lego business afloat on our own! They love sitting down with me on the couch and listening to me read another chapter in this tale of the Toa's beginning. I think it's a good way to use something they like and join in with them by reading to them about it. It's an expression of love from me to them. Since there are no pictures in the book I encourage them to use their minds to imagine what the pictures would be as I read to them. My 6 year old especially does this and afterwards can describe the setting of his imaginary pictures. One of my favorite things to do is read to my kids, so this book was a no-brainer for us. It has brought us lots of enjoyment!

5 of 5 people found the following review helpful.
Looking For A Good Book...
By Jacob Charboneau
For Bionicle fans, Scholastic recently put out a series called the Bionicle Chronicles.
There are 4 books in this new series. Each book averages 125 pages. The first in this series is called Tale of the Toa. This book is set in the ancient land of Mata Nui. Makuta, a powerful evil has risen, causing a darkness to cover the land. Six heroes called the Toa, wash ashore the beach of Mata Nui to help save the Matoran people. Their purpose is to restore peace and destroy all of the evil on Mata Nui.
I couldn't put this book down, it was so exciting. Throughout this whole story, I felt like I was part of the action. I would highly recommend this book to anyone who enjoys a good action/adventure story. If I could say two words about this book it would be READ IT!

2 of 2 people found the following review helpful.
Best Bionicle Book!
By A Customer
I gave this book a five for amazing. I gave it this rating because I think it gives out a lot of information about the six toa, Mata Nui, Makuta, and other important things. This book is about how the six toa, Tahu, Lewa, Kopaka, Onua, Pohatu, and Gali, find all of their Kanohi masks. They have to fight giant beasts and risk their lives to get all of the great masks and to awaken Mata Nui out of a deep slumber.If you want to read about six mighty heroes on an action-packed adventure to save their home island, you should read all the books in this series. Will they succeed or will they fail? Read to find out.

See all 21 customer reviews...

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Kamis, 14 Maret 2013

[L386.Ebook] Download PDF Réussir ses relations presse / Web 2.0, communiqué de presse, interview, évaluation des retombées pr

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  • Original language: French
  • Dimensions: 8.27" h x .59" w x 5.91" l,
  • Binding: Paperback

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Basic Biomechanics of the Musculoskeletal System, by Margareta Nordin, Victor H. Frankel

New York University, New York City. Textbook for physical therapy and occupational therapy students. DNLM: 1. Biomechanics.

  • Sales Rank: #1519974 in Books
  • Published on: 1989-01-15
  • Original language: English
  • Number of items: 1
  • Dimensions: 11.25" h x 8.75" w x .75" l,
  • Binding: Paperback
  • 323 pages

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Selasa, 12 Maret 2013

[S241.Ebook] Fee Download The Beloved: Reflections on the Path of the Heart (Compass), by Kahlil Gibran

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The Beloved: Reflections on the Path of the Heart (Compass), by Kahlil Gibran

Exquisite writings on love, marriage, and the spiritual union of souls add a fresh dimension to our understanding of the philosophy of love and the transformation of one's life through its all-encompassing power.

  • Sales Rank: #1125529 in Books
  • Published on: 1998-01-01
  • Released on: 1998-01-01
  • Original language: English
  • Number of items: 1
  • Dimensions: 7.81" h x .37" w x 5.11" l, .27 pounds
  • Binding: Paperback
  • 128 pages

Language Notes
Text: English (translation)
Original Language: Arabic

About the Author
Kahlil Gibran (1883-1931) was a Lebanese poet, philosopher, artist, and writer. The millions of people familiar with his work consider him the genius of his age.
Robin Waterfield is a graduate of Manchester University and studied Greek philosphy at King's College, Cambridge. He is currently writing a major biography of Kahlil Gibran.

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48 of 48 people found the following review helpful.
Prose that reads as beautiful poetry...
By Caz
My first venture into the words of Gibran was his most famous work, 'The Prophet.' Wonderful as it was, I must say that I prefer this piece of writing by far. What I found most astounding is that this was penned when he was a very young man! These are the words of an old soul who has tasted the heights and depths of the realm of love embraced and love lost. The language is musical, spare, deep... each word carefully chosen and perfectly placed (I speak of this particular translation of the original work). It is a short read but powerful and deeply impacting. This one is worthy of a permanent place on your bookshelf.

25 of 25 people found the following review helpful.
Poetic beauty for spiritual insight
By ankh fire
I have probably not read any author with more of a gift for beautiful words than Kahlil Gibran. Just reading the English translation for this collection of his love-related Arabic works makes my bones ache with the amazing insights he portrays through moving language. This book is a very well assembled collection, with a decent introduction about Gibran's life (knowing the author, after all, is essential to understanding their work.)
With a nice harmonized blend of short stories and poetry, The Beloved is an important addition to both beginners' and the experienced's understanding of a very unique philosopher. It also includes some of Gibran's mystic artwork, for which he was almost as well known as for his writing. The translators/editors did an excellent job in portraying Gibran's style and gorgeous words as closely as possible to the original Arabic. No one has had the poetic rhythm Gibran did; hopefully appreciation for his extraodinary gift for language will grow. (PS, if you haven't read Gibran's The Prophet, do.)

24 of 26 people found the following review helpful.
This book puts into words so many feelings I have had
By David Borenstein
I bought this book because I love Gibran's _The Prophet_, and because I always call my Beloved by that title.
I bought it to give it to her, and read it first. It put into words so elegantly so many things I have tried to say in the time that I have known her.
Anyone who has truly loved another to the point where you feel your soul touched by their soothing word will understand the spiritual reflections of _The Beloved_.
As for the cover art, well: Do what you do is to judge a book by its cover? This, of course, is a foolish thing to do and is quite silly in light of the age-old adage against it.
The cover art embodies the relationship between love and spirit. "Lust" is not included in this equation. Gibran, as many others, has realized that true love is a glorious and righteous thing - provided in this world by God for those who would seek it. And the consummation of such love is a more pure and wonderous act than you give it credit for.
Such a book had to be inspired by greater powers.
-DB

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Senin, 11 Maret 2013

[Y466.Ebook] Ebook Download The Time Jesus Cursed: A verse-by-verse explanation of the Book of Revelation for 21st century readers, by Dr Peter J Dellas

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The Time Jesus Cursed: A verse-by-verse explanation of the  Book of Revelation for 21st century readers, by Dr Peter J Dellas

An up-to-date explanation of the Book of Revelation for 21st century readers using the latest research and information. This book has no hype, no fanciful interpretations, no predictions of the end of the world. It is a candid, verse-by-verse explanation of one of the most maligned books of the Bible. Just the facts.

  • Sales Rank: #2770820 in Books
  • Published on: 2015-12-10
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.00" h x 1.11" w x 6.00" l, 1.44 pounds
  • Binding: Paperback
  • 492 pages

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1 of 1 people found the following review helpful.
Understanding the True Wisdom of The Book of Revelation!!
By William B. Christman
This is a MUST READ for anyone who desires to know OR have an understanding of what the BIBLE defines as the End Times. An Excellent explanation of the Book of Revelations defined in a line by line description which is clearly spelled out and Defined in a manner which is easy to understand and grasp. Mr. Peter J. Dellas has without question taken a great deal of time, commitment and dedication in establishing this works of TRUTH, so that everyone may understand the absolute meaning of GODS WORD! WELL DONE and most definitely a MUST READ!

1 of 1 people found the following review helpful.
An understandable guide through revelations
By Amazon Customer
This book is a well written commentary on end times. Revelations is a very complicated book to understand. However the author brakes down each verse in language the average layman can understand but insightful enough for those well versed in eschatology. The author applies the scriptures to the current global and political environment that we live in. It is overall an excellent map to guide the average person through the complicated end times of the book of Revelation.

1 of 1 people found the following review helpful.
It is easy to understand and ties so much of history
By A.M. Conner
A must read. It is easy to understand and ties so much of history, philosophy, and biblical background into each section of verses that you can understand the Bible as a whole rather than piece meal. And since the author knows his Greek, he gives us more understanding of some verses that may allude us at first but now give us an "AHA"! now I know what that means. An excellent read.

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Minggu, 10 Maret 2013

[F639.Ebook] Fee Download Technology of Fluoropolymers, Second Edition, by Jiri George Drobny

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Technology of Fluoropolymers, Second Edition, by Jiri George Drobny

Fully revised and updated, this second edition continues to provide industrial chemists, technologists, and engineers with the most accurate, compact, and practical source on fluoropolymers (such as Teflon). Highlighting new industrial, military, medical, and consumer goods applications, this edition adds more detailed information on equipment and processing conditions. It explores breakthroughs in understanding property-structure relationships, new polymerization techniques, and the chemistry underlying novel polymers, such as melt-processable fluoroplastics. It also expands upon critical environmental aspects of fluoropolymers, including heat degradation, health effects, and recycling.

  • Sales Rank: #2714235 in Books
  • Brand: Brand: CRC Press
  • Published on: 2008-09-19
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.30" h x .70" w x 6.20" l, 1.05 pounds
  • Binding: Hardcover
  • 248 pages
Features
  • Used Book in Good Condition

Review

The chapters specifically on fluoroelastomers and on fluoropolymers in aqueous suspension, together with a chapter covering less commonly encountered materials (such as fluorinated acrylates and fluorinated polyurethanes) give substantial breadth to the coverage.
―S. Holding, Chromatographia 2010, 71

About the Author
Drobny Polymer Associates, Merrimack, New Hampshire, USA

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Sabtu, 09 Maret 2013

[P279.Ebook] PDF Download Writing Docudrama: Dramatizing Reality for Film and TV, by Alan Rosenthal

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Writing Docudrama: Dramatizing Reality for Film and TV, by Alan Rosenthal



Writing Docudrama: Dramatizing Reality for Film and TV, by Alan Rosenthal

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Writing Docudrama: Dramatizing Reality for Film and TV, by Alan Rosenthal

* From concept to completion, a thorough, down-to-earth grasp of all the ins and outs of writing the docudrama * Docudrama is a booming industry, with new films appearing almost weekly.


Nearly every day one can find news stories that would be dismissed as impossible if they weren't actually true, and many of them are being made into successful feature and television films. Dramatizing Reality explains how to find and rsearch ideas and
develop them into vaible stories, how to use dialogue to shape characters, and how to progress from a treatment to a saleable script. Also included is a chapter on the responsibilities involved with mixing truth and fiction. Alan Rosenthal has worked
as a writer, producer and director on more than 60 films for PBS, CBS, ABC, NBC, Israel TV and Dtch TV. He is the author of four other books and has contributed numerous articles to such publications as Film Quarterly and Cineaste.

  • Sales Rank: #1871463 in Books
  • Published on: 1994-12-19
  • Original language: English
  • Number of items: 1
  • Dimensions: .63" h x 6.03" w x 9.19" l,
  • Binding: Paperback
  • 224 pages

Review


'If you're serious about writing screenplays (of any kind), you can't afford
not to buy it.'
Writers' Monthly, March 1996

Most helpful customer reviews

4 of 4 people found the following review helpful.
The ground zero of docudrama teaching
By David J Goodman
This is a wonderful and highly readable book, which does a superb job of opening up a fascinating but hithertofore totally unexplored area of film and television. A must for anyone interested in the relations between fiction, reality, and drama and wants to know how to enter this fast growing script field and how to write punchy and dynamic scenarios. Absolutely five stars.

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Jumat, 08 Maret 2013

[Y166.Ebook] Free PDF Not A Wake: A dream embodying (pi)'s digits fully for 10000 decimals, by Michael Keith

Free PDF Not A Wake: A dream embodying (pi)'s digits fully for 10000 decimals, by Michael Keith

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Not A Wake: A dream embodying (pi)'s digits fully for 10000 decimals, by Michael Keith

Not A Wake: A dream embodying (pi)'s digits fully for 10000 decimals, by Michael Keith



Not A Wake: A dream embodying (pi)'s digits fully for 10000 decimals, by Michael Keith

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Not A Wake: A dream embodying (pi)'s digits fully for 10000 decimals, by Michael Keith

"Not A Wake" is a collection of poetry, short stories, a play, a movie script, crossword puzzles and other surprises, constructed according to a unique principle: counting the number of letters in successive words of the text (the first word has 3 letters, the next word has 1 letter, the next word has 4 letters, and so on) reveals the first 10,000 digits of the famous mathematical number pi (3.14159265358979...). Fans of the number pi, constrained writing (such as Georges Perec's "La Disparition"), wordplay, puzzles, or experimental prose and poetry will find much to savor in this, the first book-length work based on the pi constraint.

  • Sales Rank: #1700760 in Books
  • Published on: 2010-02-17
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.00" h x .25" w x 6.00" l, .35 pounds
  • Binding: Paperback
  • 108 pages

About the Author
Michael Keith is a freelance software engineer and writer of constrained prose and poetry, in which a literary composition is required to satisfy one or more lexical rules. He is the author of numerous articles and several books, including another work of constrained writing, "The Anagrammed Bible". For more news and writings, visit cadaeic.net.

Most helpful customer reviews

8 of 8 people found the following review helpful.
Why I like a great challenge (3.14159)
By Ed Pegg Jr
Why I like a great challenge .. the number of letters in this are 3 1 4 1 5 9.

The entire book uses words that follow the sequence of Pi. When 0 appears in Pi, a ten letter word is used. This is an extreme constraint. I'd say Not A Wake is easily the best book using highly constrained writing.

Michael Keith managed to write a fascinating book, which includes such items as a crossword puzzle and a play. One of the characters in the play has a seven letter name -- so they can only talk when 7 comes up in the Pi sequence.

If you're a collector of mathematical curios, this is a book to get.

5 of 5 people found the following review helpful.
Unique and creative
By S. Wood
This is a unique and creative work. Each chapter presents a different literary form - even haiku! I soon forgot about the "pilish" constraint and just read for enjoyment. It touches on philosophy, politics, religion - and zombies. At times the constraint makes the wording difficult - even a little messy. This slows the reader down to think. If you rush through it you will miss the many subtle meanings and references (eg Icelandic band Sigur Rós). Of course I played the crosswords - clever in both clues and answers. Obligatory math reference: check out the handling of the Feynman point.

0 of 0 people found the following review helpful.
Five Stars
By Binadaoc
Highly creative and imaginative.

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Selasa, 05 Maret 2013

[J684.Ebook] PDF Ebook Learning 2D Game Development with Unity: A Hands-On Guide to Game Creation, by Matthew Johnson, James A. Henley

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Learning 2D Game Development with Unity: A Hands-On Guide to Game Creation, by Matthew Johnson, James A. Henley

Learning 2D Game Development with Unity: A Hands-On Guide to Game Creation, by Matthew Johnson, James A. Henley



Learning 2D Game Development with Unity: A Hands-On Guide to Game Creation, by Matthew Johnson, James A. Henley

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Learning 2D Game Development with Unity: A Hands-On Guide to Game Creation, by Matthew Johnson, James A. Henley

The Unity Engine Tutorial for Any Game Creator

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Unity is now the world’s #1 game engine, thanks to its affordability, continuous improvements, and amazing global community. With Unity, you can design, code, and author your game once, and then deploy it to multiple platforms, reaching huge audiences and earning maximum returns. Learning 2D Game Development with Unity® will help you master Unity and build powerful skills for success in today’s game industry. It also includes a bonus rundown of the new GUI tools introduced in Unity’s version 4.6 beta.

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With this indispensable guide, you’ll gain a solid, practical understanding of the Unity engine as you build a complete, 2D platform-style game, hands-on. The step-by-step project will get you started fast, whether you’re moving to Unity from other engines or are new to game development.

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This tutorial covers the entire development process, from initial concept, plans, and designs to the final steps of building and deploying your game. It illuminates Unity’s newly integrated 2D toolset, covering sprites, 2D physics, game scripts, audio, and animations. Throughout, it focuses on the simplest and lowest-cost approaches to game development, relying on free software and assets. Everything you’ll need is provided.

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Register your book at informit.com/title/9780321957726 to access assets, code listings, and video tutorials on the companion website.

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Learn How To

  • Set up your Unity development environment and navigate its tools
  • Create and import assets and packages you can add to your game
  • Set up game sprites and create atlas sheets using the new Unity 2D tools
  • Animate sprites using keyframes, animation controllers, and scripting
  • Build a 2D game world from beginning to end
  • Establish player control
  • Construct movements that “feel right”
  • Set up player physics and colliders
  • Create and apply classic gameplay systems
  • Implement hazards and tune difficulty
  • Apply audio and particle effects to the game
  • Create intuitive game menus and interface elements
  • Debug code and provide smooth error handling
  • Organize game resources and optimize game performance
  • Publish your game to the web for others to see and play

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  • Sales Rank: #692676 in Books
  • Published on: 2014-12-24
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.00" h x 1.00" w x 7.00" l, .0 pounds
  • Binding: Paperback
  • 384 pages

About the Author

Matthew Johnson is a principal 3D artist at Firebrand Games in Merritt Island, Florida. He graduated with a BFA from the International Academy of Design, where he trained in computer animation before going on to study animation at Animation Mentor.

 

Matthew has been in game development for the past seven years working on more than a dozen AAA racing games, such as NASCAR, Hot Wheels, and the Need for Speed series. He has helped publish titles on almost every platform, including PC, Wii U, iOS, Android, and Steam.

 

In his spare time Matthew enjoys spending time with his wife and two kids and, when he finds time, pursuing his love for photography.

 

James A. Henley is an experienced game developer who has worked on several major titles and franchises, including Mass Effect, Dragon Age, Star Wars, and Skylanders, over the past decade. He originally entered the industry via the Neverwinter Nights modding community, where he was able to indulge his desires to craft content, tell stories, and write code all at the same time. He turned that love into a job opportunity at BioWare, where he spent three years with the Edmonton studio and five more with the Austin studio in a variety of design roles before briefly working for Activision.

 

Currently, James is working as an independent developer on [TITLE REDACTED] and is actively live streaming to share his love of games and game design in an interactive fashion. He may or may not also be a mad scientist. Analysis has proven inconclusive.

Most helpful customer reviews

8 of 8 people found the following review helpful.
Read CH7 before CH5 and do all exercises, could be 4 stars
By Jim Schubert
I’ve just finished reading Learning 2D Game Development with Unity: A Hands-On Guide to Game Creation, and I really enjoyed it despite many issues with the actual text (I’ll try to cover everything here). I’m just starting to learn Unity3D for 2D game development, so I’ve only watched a few of the official videos and followed a few tutorials online (the best so far being from pixelnest.io). After reading this book, I felt way more competent at creating my own game than with tutorials I’ve done elsewhere.

That’s not to say there aren’t some problems with the actual book contents. Quite a few people also have had problems with the book based on the Amazon reviews. I think the greatest comment, and a sentiment I share, is that the book could benefit from a technical edit. I’m a professional software developer, and I struggled to follow what was going on at one point.

This leads me to a major issue I had with the book, dropping a star from my review: Chapter 7 (Setting up Player Physics and Colliders) belongs before Chapter 5 (The Basics of Movement and Player Control). I don’t know how something like this could have been missed, but there’s no excuse for a ‘follow along’ book to be anything but sequential in its content. I’ve self-published a programming book, so I know getting things in the correct order while writing and editing is difficult. I also know that it’s unlikely for an editor or even a technical reviewer to catch this (you literally have to be ‘following along’ to encounter this problem). I toyed with giving the book 4 stars because I loved the content so much, then I thought about how well presented other books I’ve given 4 star reviews are and this book isn’t presented at the same level. If you take my advice and read Chapter 7 before Chapter 5, you’ll have almost no problem with this book. I went through the entire book in about two weeks using Unity 5.

This leads me to another problem which reduced my review by a ½ star: Chapter 14 is incomplete. Chapter 14 covers a then-beta feature of UGUI control layout and interaction. Unfortunately, there is only a single page between adding your first element (a Mask) to the canvas and the end of the book. Had the book just ended there, I would have thought, “OK, that was very high level,” and probably shrugged off the last chapter. The summary of Chapter 14 says “We gave a brief overview of building a simple Options menu with some text elements, buttons, and graphics” and almost none of this was even covered in the chapter (possibly because I’m reading the ebook?). Again, this seems like it would have been caught with a good technical or even a copy edit.

Another 1½ stars get deducted for what others have emphasized as a general feeling of being ‘all over the place’ with the instructions. There are a few times where numbered lists go from selecting a GameObject and doing nothing to modifying some other GameObject and selecting the first GameObject, which then gets modified. I actually found some humor in this, because it reminds me of peer programming with an extremely caffeinated coworker. I couldn’t ignore this in the review, though, because it happened more than once. For another example, the ‘Creating Components’ section of Chapter 2 explains the steps for creating components in what read like commands (but are statements) and the following section defines the actual steps. If someone was to follow the command-like steps (not in list form) of the one section, then the actual command steps (in list form) of the following section, this would become very confusing.

I experienced a general feeling of the book being ‘all over the place’ through Chapter 4. This was where I realized that the end-of-chapter ‘Exercises’ were actually continuations of the chapter content. I’ve literally never read a book where an ‘Exercises’ section wasn’t supplemental content to further your understanding of the material within the chapter. Rather than an ‘Exercises’ section, this book really should have just labeled the section appropriately. DON’T SKIP EXERCISES or you’ll be skipping part of the content.

I will say that other reviewers on Amazon have had unnecessary problems with downloading companion code. The code is very clearly linked on the book’s preface and from the InformIT product page. Even if you were to purchase the book from Amazon or somewhere else, I don’t know where else you’d look for companion content than in the preface.

Please don’t read my review as negative, I’m only trying to point out the issues I’ve found with the book. If you follow all of the exercises, read Chapter 7 before Chapter 5, and pay attention to what you’re reading (some of the examples in the book have incorrect code which have been fixed in the companion content’s project files for the chapter), you’ll really enjoy this book. I enjoyed making the example 2D platformer throughout the book. I didn’t hate or dislike the book, but I also don’t think beginners should have to piece together the contents of a book just to ‘follow along’. All of this stuff could easily be resolved with an updated (and well edited) copy of the book.

One of the things I really enjoyed about this book is how options are explained concisely in a single place. This made me feel way more familiar with the Unity editor and the options for game components. While watching some of the official videos on Unity’s site, I felt like the speaker was moving way too quickly for most people to follow along in the editor while explaining very little about what every option meant. Many tutorials I’ve seen online explain the steps to make a simple game (often lacking sound effects, particle effects, or even most of Physics2D). This book does an excellent job of explaining the basics of everything used to make a 2D platformer game. In fact, if it wasn’t for the editing issues I mentioned earlier, I would have given this book 4.5 or 5 stars. It’s meant for beginners, and I feel like non-programmers and programmers can all easily digest the material.

I made a list of many mistakes I found while reading this book. I’ll be emailing the authors the list, so hopefully the addenda will be updated. I’d love to see the book updated for Unity 5.

7 of 9 people found the following review helpful.
Sloppy downloading and a so so book make for a frustrating experience.
By guderian
I really wanted to like this book. I even pre-ordered, but it's just not well presented.

First, for any book that teaches you something like coding you need access to all the example files. Someplace you can go and download all the assets and anything else you need to get through the examples in the book. This is where things broke down right away. There is no website listed in the book (or I missed it) and the book says things like "Find the Chapter2_projectFiles for this chapter". Where? No clue. There is a website on the back where you go to "register" the book (although this just takes you to the publishers page). After some hunting I found the site for the actual book and finally found a listing called "Ancillaries" (by the way who names there download page this? Very confusing and not very helpful). But all that was there was a full download called learning2dunity_project_files.zip. Nothing else (turns out they have added the chapter files since then. Not sure if they are all there but they stop at Chapter 6 and Chapter 7 asks you to open more files. Good luck). So not a great start.

So now to the book. It's not quite as bad as the download files examples but it's still a mess. Examples go into FAR too much detail and cover topics that probably shouldn't be in the first 5 chapters of a book like this. Chapter 4 has a HUGE level laid out for you. It's enormous. They talk about building this huge thing, about sorting elements and adding fences that you will walk in front of. I read about grid snapping and how to lay a level out efficiently. You work with a TON of resource files (If you can figure out the downloads) and all of this before I even moved a character. It's too much too fast. Baby steps guys. I'm trying to learn Unity for the first time.

Anyway. The rest of the book follows this formula. Tons of details about things but no real high level explanations. In Chapter 6 I'm already in the animation editor and creating an animation, again this is all in the beginning. I'd prefer I just attach the animation. See it work in my game and move on. You can teach me the animation editor in Chapter 20 something once I know more. Throwing it at me in Chapter 6 is just frustrating.

So in summary, the book itself isn't terrible, it just doesn't work for me at all. Maybe someone else will like how it's presented. However, the download frustrations and the sloppy access to assets and files I need to get going was a killer and there isn't a good excuse.

2 of 2 people found the following review helpful.
Great potential but needs more editing and organization on the project files
By Sirmco Supplies
I was really excited for this book as it sounded like it was exactly what I was looking for.

I was actually quite disappointed but majority of that is with the poor editing and project files available for the book. I think a second edition of this book will be great.

I have a few months experience now with both unity and programmer so for the most part I am a beginner.

The book walks you through building a 2d side scroller game. The approach I like to take with books is to use the artwork provided in the download files and create the project myself following the book. Using that approach lead to a lot of problems as I noticed several places where the steps would tell you do something to an object that was created previously although we never actually created that object. I reread the previous chapters and sections several times to make sure I did not miss a step and it was not there.

In the project files those objects were included but I would have preferred to create them myself instead of having to rely on project files included.

due to the above problems I had to bounce back and forth between my project and the one downloaded which was not very fun and caused a lot of frustration as I had to search through the unity3d.com resources to find solutions to problems.

There are also some problems with naming consistency in the book, some chapters will have you create objects that you already created previously but get you to name them something different, then later you will not be sure which one they are talking about.

The book feels like it is geared more towards intermediate users with programming experience (I don't think you need experience, going through the scripting of unity3d.com made me feel comfortable reading the code in this book with a few exceptions in the later chapters which are more advanced). To be fair to the book it does state right at the beginning that the coding will only be briefly explained and that it expects previous programming experience.

I honestly do not see how most of the issues I ran in to were not noticed by a simple read through by an editor.

As a Pro one of the best things I really liked about the book was the author adding in exercises to complete at the end of each chapter, I really like the approach of giving simple challenges in each chapter that the reader has to solve on their own. (If you had trouble you could view the project files for solutions).

The more advanced chapters near the end of the book were MUCH better though, the chapter on making the enemies and creating some simple AI really impressed me as well as the chapter on making a GUI. There is also an additional chapter on the new Unity UI so you get to see how to use the legacy features as well as the new ones.

I am having a hard time deciding between 2 or 3 stars on this one so I am going to go with 3 stars as I feel this book has a LOT of potential once the project files are cleaned up and the editing issues mentioned above. If you are beyond the beginner stages of using 2D and C# you will most likely know how to resolve the issues yourself (and if you are not just searching unity3d.com will help find solutions).

Overall I felt that I made a lot of progress with Unity and C# from this book.

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